INTEGRATING AUGMENTED SENSE EXPERIENCES INTO INTERACTIVE TOYS A Dissertation Submitted to Zhejiang University for the Degree of Bachelor of Engineering He Zhao June 2009 Abstract Toys are not only for entertainment, they are also essential to children's development. Children are extremely curious about unknown factors hidden in life, they have great needs in acquire knowledge and discovering the world. With toys, children learn to solve problems, to social and to practice their skills. With the development of technology, more and more children are fascinated by auditory and visual impact brought by video games, and radually they are losing interest in traditional toys. Sitting in front of computer all day long and not talking to real people are harmful to children's both physical and social skills. To design interactive toys or game platforms with great sensory impact meanwhile being physically and mentally positive to children is an import issue. This thesis describes the concept of augmented sense, and it also presents our vision of interactive toy design: a model based on augmented sense which centers on needs of children. This model augments and visualizes children's primitive senses by capturing them with various analog sensing devices and then integrating with hardware and software embedded in the toy or the game platform. The goal of this model is to augment sensory impact on children, meanwhile to meet their specific needs. We illustrate this model with two prototype game platforms - Bubble Journey and Run Chicken Run! - to identify underlying research issues. Keywords: Augmented sense, interactive toy, interaction design, human-omputer interaction, user-centered design