progressive meshes
[info]
[source]
[release]
[viewer]
[GUI]
[data]
I have developed a surface simplification software based on Garland's quadric error metrics algorithm and Hoppe's paper for automatically producing high-quality approximations of triangle progressive meshes models. This approach is not as efficient as Qslim which Garland has implemented, but it produces better results regarding to details. Thanks to my friend Tao, a GUI for this program is available, which keeps you away from the command line!
M. Garland and P. Heckbert. Surface Simplification Using Quadric Error Metrics. In Proceedings of SIGGRAPH 97. [PDF]
H. Hoppe. Progressive meshes. SIGGRAPH 1996, 99-108. [PDF]
strahov
[info]
[source]
[release]
Course project for
XE36ZPG Computer Graphics, a
3D simulation environment implemented by OpenGL rendering. I made this little
Krteček (Czech: Mole) moving around in the middle of room floor for a great love into it.
strahov the name is after student dormitory
Strahov I lived in Prague, and this project was in memory of my incredible
ERASMUS life.
Note: The code is a bit crappy because of too much
Gambrinus when I was writing.
W: forward
S: backward
A: left turn
D: right turn
Right click: Menu
mebug
[info]
[source]
[release]
[manual.chs]
Course project for Computer Organization and Design, a MIPS assembler program. All instructions usage are similar to that of in MS-DOS debug, instead only MIPS instructions are supported. It's a small elegant program you might want to use in class to demonstrate what MIPS instructions are like in memory and the register results after running those instructions. Since it was a course project, I have only written Chinese manual. I might write an English manual later, but it totally depends on the mood. In case you want an English manual urgently, please write me an email.